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LINE THEME – Aniom Dark released!

Today we have released the Aniom Dark theme via the LINE theme store, avid customizers of the PlayStation 3 will probably recognize it as being one of the more popular themes available for the system, now you can have a taste of that design approach on LINE with this official release.

The theme features custom design and positioning for both Android and IOS Line layouts, supporting the latest version 8.8.0 build!

You can get the theme for yourself here!

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LINE THEME – Aniom Light released!

Today we have released the Aniom Light theme via the LINE theme store, avid customizers of the PlayStation 3 will probably recognize it as being one of the more popular themes available for the system, now you can have a taste of that design approach on LINE with this official release.

The theme features custom design and positioning for both Android and IOS Line layouts, supporting the latest version 8.8.0 build!

You can get the theme for yourself here!

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Digging deeper into Thursday’s case study

I hadn’t really intended to write more on this, since the initial article was intended as a one off for using game development techniques to investigate a current debate, however after the influx of emails and other happenings over the last few days I figure it’s time to roll up my sleeves and jump in the deep end.

Firstly, I’d like to address a particular situation that occured around 20 hours after the article was posted, someone who clearly did not like the idea of there being an article that was in support of Clayne Crawford took it upon themselves to DDoS (distributed denial of service) attack the server this site is hosted on and for a short stretch of time the site was inaccessible for certain users until the DDoS attack was addressed, it boggles my mind that someone would go to such lengths over a tiny indie development studios blog post.

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Hitting pause on game dev for an interesting case study

In recent news I saw the potential for an interesting case study, where we can use some game development techniques to unravel some of the smoke and mirrors behind the news in Hollywood.

As some of you may be aware there’s currently a bit of drama surrounding the firing of the actor Clayne Crawford following a series of disciplinary actions for berhaviour on the set of Fox TV’s Lethal Weapon, seemingly brought forward by co-star Damon Wayans, that alone wouldn’t really be that interesting but it’s the bizarre twitter rampage Damon Wayans went on following the official announcement of Clayne Crawford’s firing that really sparked my interest, in these tweets Damon sounded off on co-star Clayne Crawford with accusations of causing an unsafe workplace, taking pleasure in bringing women on set to tears, and causing an injury to occur during a on-screen shoot out where shrapnel from a special effect hit Damon Wayan’s head.

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More environmental testing

As per the previous post, I’ve been toying around with a weather / temperature monitoring system, as part of this system I’m also adding a relatively basic wind direction/strength system that can be linked to projectile velocity (especially for slower moving objects more prone to their trajectory being effected by wind resistance), as a bonus the current wind direction can also be pulled dynamically from the instanced particle systems linked to weapons fire, allowing for wind to effect how the muzzle smoke is blown from the barrel.

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Weather and weapons system changes

Weather and weapons system changes

Today’s update is all all about weapons systems and weather!

While I have been somewhat negligent lately with progress on project PW due to work commitments, I’ve quietly integrated a particle based weather system, it need’s a little work to polish it up and get it displaying exactly how I’d like it, including spawning sub particles for splashes when rain particles collide with either the player or the world.