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More environmental testing

As per the previous post, I’ve been toying around with a weather / temperature monitoring system, as part of this system I’m also adding a relatively basic wind direction/strength system that can be linked to projectile velocity (especially for slower moving objects more prone to their trajectory being effected by wind resistance), as a bonus the current wind direction can also be pulled dynamically from the instanced particle systems linked to weapons fire, allowing for wind to effect how the muzzle smoke is blown from the barrel.

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Weather and weapons system changes

Weather and weapons system changes

Today’s update is all all about weapons systems and weather!

While I have been somewhat negligent lately with progress on project PW due to work commitments, I’ve quietly integrated a particle based weather system, it need’s a little work to polish it up and get it displaying exactly how I’d like it, including spawning sub particles for splashes when rain particles collide with either the player or the world.