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More environmental testing

As per the previous post, I’ve been toying around with a weather / temperature monitoring system, as part of this system I’m also adding a relatively basic wind direction/strength system that can be linked to projectile velocity (especially for slower moving objects more prone to their trajectory being effected by wind resistance), as a bonus the current wind direction can also be pulled dynamically from the instanced particle systems linked to weapons fire, allowing for wind to effect how the muzzle smoke is blown from the barrel.